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Nekomancer

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Nekomancer GIF 2.gif
Description
  • Nekomancer is a 3D action-strategy game
  • Players control the Nekomancer, a mage who can summon other heroes to aid her
  • Players will defeat enemies and solve puzzles as they explore the ruins they are in
My Role
  • I worked on the level design of the game, starting with level sketches on paper, to modeling the level blockout in 3DS Max, and building the level in the engine
  • I created the 3D assets use for the level and environmental design, using 3DS Max to model out the 3D assets and Photoshop to create the textures for the models, as well as creating UI elements in Photoshop
  • I edited sound clips from an audio library to create sound effects needed for the game's audio feedback and cinematics
Duration
  • 7 months
Team Size
  • 8 members
Platform
  • PC
Engine
  • Unity
Level Design
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  • Worked on designing the levels for Nekomancer
  • The initial level is plotted out on paper, listing the level requirements and level elements
  • Level is constructed 3DS Max to block out the area for the stage
  • Level is built in the engine using 3D environmental assets 
3D Asset Design
  • Worked on creating the 3D environmental assets for the game
  • Research on art style and fitting environmental assets for each level
  • Assets are modeled in 3DS Max
  • Textures are created in Photoshop
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